Places like Second life can enhance the learning experince of both teachers and students by offering them a place where they can let loose, travel, and have fun and at the same time be playing in a game like atmosphere.
Being able to show students virtual models of famous or even old palces no longer around in the real world give a much more complete experience for the students instead of just pictures or a video.
Issues come when students are messing around, become rude due to the fact they feel it's an online world and won't effect their real life world. So there is a fine line that still needs to be defined beofre the full measure of what Second life can so can be seen by stuents and teahcers alike.
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